The Galeb-Duhr were at first unhappy that their Creator viewed them as a mistake. Galeb duhr are often summoned by spellcasters to guard certain areas from unwanted intruders. **Weight = base weight + (height modifier × weight modifier), https://www.dandwiki.com/w/index.php?title=Galeb_Duhr_(5e_Race)&oldid=1238956. Tom McElroy-Wild Survival Recommended for you In addition to gem collecting, galeb duhr liked to sit and sing. 1/day each: conjure elemental (as 6th-level spell; galeb duhr, gargoyle, earth elemental, or xorn only), Otto's irresistible dance Stone Camouflage. A galeb duhr doesn’t age or require sustenance, making it an excellent sentinel. A death knight is intent on getting revenge on a local clan of dwarves that slighted her in the past. A galeb duhr does not age or need sustenance, making them excellent guardians, and they have excellent memories. Some galeb duhr also form naturally in places touched by that plane. You have thick, stone skin that makes it so you can't benefit from conventional armor, though you can use a shield if you are proficient in it. The galeb duhr magically animates up to two boulders it can see within 60 ft. of it. They would not even live with earth elementals. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Galeb Duhr – This is another creature I have an unreasonable fondness for, since i remember getting a deck of monster cards when I was quite young. Découvrez vos propres épingles sur Pinterest et enregistrez-les. While on the ground, the korred deals 2 extra dice of damage with any weapon attack (included in its attacks). Stone's Strength. Storyline . A typical galeb duhr is from 8 to 12 feet tall. With his help, Danzar-Khâl would go to create life forms more pleasing to the eye than his Galeb-Duhr. Another galeb duhr might be created to guard an underground tomb or a wizard’s tower. When galeb duhr were not moving, they could choose to appear exactly like a boulder, but when they opened their eyes or moved, one could see that they had dark, foreboding eyes, a wide mouth, and two appendages that acted as both hands and feet. This would explain why some of them are familiar with the tongue of giants. Your stone body and lack of any form of circulatory or respiratory system grant you certain advantages over other creatures. A galeb duhr is permanently bound to the Material Plane, so that when it dies, it doesn’t return to the Plane of Earth. It has an excellent memory and is more than happy to share information regarding its environment with creatures it doesn’t regard as threats. The galeb duhr is a curious boulder-like creature with appendages that act as hands and feet. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell). Galeb duhr do not age, and gain sentience the moment they are created. When it needs to move close to those intruders, it presses its limbs tight to its body and rolls forward at a furious pace. Talk:Galeb Duhr (5e Race) From D&D Wiki. You do not need to eat, drink, sleep or breathe, and you do not age. False Appearance. 1 Exorcist 1.1 Exorcism 1.2 Demonology 1.3 Blood Pact 1.4 Consume Quintessence 1.5 Conjure Otherworldly Being 2 Summons 2.1 1st-Level 2.2 2nd-Level 2.3 3rd-Level 2.4 4th-Level 2.5 5th-Level 2.6 6th-Level Your focus on the study of magic is a kind relating to both those who have died, and the other beings that live in the Nine Hells, the underworld, and the Abyss. Stone Guardian. *Height = base height + height modifier It has the ability to animate the rocks and boulders around it, and is thus usually encountered in rocky terrain. Your jump distance is halved.Rock Armor. The Elemental Plane of Earth is a solid place made of rock, soil, and stone. 24 mai 2020 - Cette épingle a été découverte par Gabriel Leonardo. [note 1] The makeup of a galeb duhr's body always matched the type of stone around which it lived. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder. You can speak, read and write Common, Giant and Terran. … (While that's 5e, I found a similar chart for 3e.) I left the immunity to petrification (for obvious reasons), and the resistance to bludgeoning. You can't discern color in darkness, only shades of gray.Stone Body. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell). When it chooses to, the galeb duhr can make itself look like an ordinary boulder, remaining perfectly still for years at a time. When not moving it looks like part of the terrain it lives in. The galeb duhr magically animates up to two boulders it can see within 60 feet of it. On the Material Plane, they could be found in any mountainous, rocky terrain or in caves underground. A powerful druid might charge a galeb duhr with protecting a stone circle or sacred hilltop. Animate Boulders (1/Day). You are immune to being petrified. And left the ability to roll themselves. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can’t be charmed or frightened, and it lacks this action option. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be charmed or frightened, and it lacks this action option. 5e MM: Many, Many G’s. A character knows the following information with a successful Arcana check. your own Pins on Pinterest Apr 19, 2019 - Galeb duhr (pronounced:/geɪlɛb ˈdɔːr/ gay-leb DOR) were magical creatures of stone that appeared almost like animated boulders, with the power to control the rocks around them. Your base walking speed is 25 feet. 67 votes, 11 comments. For instance, a powerful druid may summon a galeb duhr to guard a stone circle or a sacred hilltop, while a wizard has one guard a tower or lair. Sentient elementals from the Plane of Earth brought into the material plane either by a powerful spellcaster or a magical area touched by the Plane of Earth. A galeb duhr is permanently bound to the Material Plane, so that when it dies, it doesn't return to the Plane of Earth. Encounters. Galeb Duhr has a pretty cool voice. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill), Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks, Condition Immunities exhaustion, paralyzed, poisoned, petrified, Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11. For example, those from areas with large amounts of quartz deposits might have a mor… Darkvision. A boulderlike creature native to the Elemental Plane of Earth.Ability Score Increase. It has the ability to animate the rocks and boulders around it, and is thus usually encountered in rocky terrain. Over time, they began to look into themselves, to see what they could improve and then prove that their race wasn't just the result of an experiment gone wrong. Names: Stone, Boulder, Quartz, Granite, Guardian, Solider, Rocky, etc. Galeb duhr (pronounced:/geɪlɛb ˈdɔːr/ gay-leb DOR) were magical creatures of stone that appeared almost like animated boulders, with the power to control the rocks around them. When galeb duhr were not moving, they could choose to appear exactly like a … Galeb Duhr are 5 to 6 feet tall and can weigh between 400 to 600 pounds. Apr 14, 2017 - http://vignette2.wikia.nocookie.net/forgottenrealms/images/e/ed/Galeb_duhr_5e.jpeg/revision/latest?cb=20161015215832 Some scholars, particularly those living after the Spellplague, theorized that the galeb duhr were once dwarves enslaved to giants and titans, some of which eventually escaped this enslavement. Their groups are called a "tumble". Your Constitution score increases by 2, and your Strength score increases by 1.Age. Based on notions from Middle Eastern culture. They were usually solitary roamers, living either alone or with only a few of their own kind. Powerful magic allows a spellcaster to summon a galeb duhr from the Plane of Earth. Slam. 2.2m members in the DnD community. They are then moved out usually by spellcasters or druids for other means. I'mma get to this later, maybe tomorrow. ... Galeb Duhr Lore. The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. Race Builder appendix). The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. Due to these small sized groups, they had little social structure at all. A galeb duhr does not age or need sustenance, making them excellent guardians, and they have excellent memories. For instance, a powerful druid may summon a galeb duhr to guard a stone circle or a sacred hilltop, while a wizard has one guard a tower or lair. Solo Survival: How to Survive Alone in the Wilderness for 1 week --Eastern Woodlands - Duration: 34:07. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell) . These intelligent beings are very large and slow-moving. Galeb Duhr From the 3rd edition onwards, ... Their origins vary from just being a race that's born in the Elemental Plane, or the melding of the soul energy of a creature from the material plane with the elemental force, creating a wholly new creature out of it. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. If left alone, undisturbed, it is unclear how long they can live.Alignment. For the unfamiliar, it’s basically a walking boulder who can animate other rocks to fight. It is unknown why they are such lonely creatures. However, this is not a popular idea as most just believe galeb duhr are natives of the Plane of Earth rather than enslaved on it. However, your stone body also makes you very heavy and dense. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your Armor Class is 12 + your Constitution modifier.Boulder Form. The names are unisex. If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. As a bonus action, you can roll your body into a ball, or unroll it. The galeb duhr is imbued with greater intelligence than most elementals, allowing it to better assess threats and to communicate with creatures entering its guarded area. Of those three forms, the Galeb Duhr is the least useful to an archdruid. Some galeb duhr also form naturally in places touched by that plane. A comprehensive list of all official character races for Fifth Edition. For one thing, giving Golem straight-up Stealth proficiency seems kinda weird when you only have one use of it in mind. More than one variety of dwarf failed to escape during the initial revolution, including the galeb duhrs. This adventure is designed for 4 level 15 characters. A galeb duhr can become one with the earth around it, allowing it to imbue nearby rocks and boulders with a semblance of life. An unwary and unprepared traveler may find himself entombed within this vast solidity of material and have his life crushed into nothingness, his powdered remains a warning to any foolish enough to follow. So I thought the Galeb Duhr might be something close to that, as a player class. All 5 th edition creatures with a challenge rating of "6". Unfortunately, their voices are usually so low that they can vibrate the ground and bodies of those near them and many living creatures thus feel uncomfortable around them. Supposedly in places with strong connections to the Plane of Earth, large colonies of galeb duhr were said to exist. 13 Replies. They are skilled to the point dwarves would envy them for their uncanny knowledge of locating veins of ores. Stone Connection. They live in rocky or mountainous areas where they can feel the earth power and control the rocks around them. Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. Jump to: navigation, search. Galeb Duhr – CR 6; Clay Golem – CR 9; Dao – CR 11; Death Knight – CR 17; DM Notes. Your size is Medium.Speed. Some races will still be stronger or weaker than average, and a handful of races will be extremely weak when the base creature was extremely weak. Nov 8, 2018 - This Pin was discovered by DnD. A player character race in some settings. ... Galeb duhr: 122 Gargantua: 123-124 Reptilian, Humanoid and Insectoid Gargoyle: 125 Gargoyle and Margoyle Genie: 126-129 Al-Qadim – Land of Fate Djinni, Dao, Efreeti, Marid and Jann Powerful humanoid elemental spirits. The galeb duhr uses its animated boulders to frighten away interlopers and defend whatever it has been charged to protect. Galeb duhr are avid collectors of raw materials that have the stone element, like gems. This is gonna take a bit. The Mephits are little more than pests, the Xorn can travel in small packs in search of precious gemstones to devour and the Galeb Duhr can be bound and used as protectors for places of importance by druids. When it chooses to, the galeb duhr can make itself look like an ordinary boulder, remaining perfectly still for years at a time. Galeb Duhr are usually neutral aligned.Size. So I started customizing it. In special situations the archdruid might choose a different form, such as a giant shark for swimming or an earth elemental for burrowing, but in general, it will stick with its CR 6 options. Galeb duhr were known to live in the Alimir Mountains, the Tannath Mountains, and in virtually all of the mountains of the Savage Frontier. Spellcasters usually name galeb duhr after rocks or minerals but there are exceptions. However, on rare occasions, they would often work together with treants to defend their mutual territories of woodlands and stony warrens. They have thus worked with the dwarves in securing precious stones and metals, though they never share the secret of how they get these. At a time, it was believed galeb duhr singing was the cause of earthquakes. Other rumors existed of exceptions to the solitary living rule. The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A comprehensive list of all official monsters for Fifth Edition. Alliances between galeb duhr and pech were also known. Many galeb duhr lived on the Plane of Earth. While in boulder form, you are indistinguishable from a boulder.Languages. The korred has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First … Some naturally form where the Plane and Material Realm touch or are in close proximity. The Galeb Duhr can summon additional Galeb Duhr to fight alongside it. DC 15: Long ago, all dwarves were slaves to the giants and titans. Rolling Charge. It included this guy, and I had no idea what it was. So a friend is a big fan of Korg (from the recent THOR movie) and hoping to roleplay a "stone race." Apart from the elemental spirits, there are also Mephits, Galeb Duhr, Xorn and a few others that move across the plane. Galeb duhr are often summoned by spellcasters to guard certain areas from unwanted intruders. Discover (and save!) These creatures are moderately deadly. Hit: 12 (2d6 + 5) bludgeoning damage. No race should present a balance issue in your game, and every race should be both fun and functional. Contains treasure from 1 roll on the level 11-16 treasure hoard table in DMG. Powerful magic allows a spellcaster to summon a galeb duhr from the Plane of Earth. You have no buoyancy and sink in water, you automatically fail any ability checks to swim or stay above quicksand. 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